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https://github.com/utopia-rise/godot-kotlin-project-template.git
synced 2025-01-10 15:00:53 -07:00
Update to 0.10.0-4.3.0
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parent
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commit
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3 changed files with 39 additions and 24 deletions
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@ -1,5 +1,5 @@
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plugins {
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id("com.utopia-rise.godot-kotlin-jvm") version "0.9.1-4.2.2"
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id("com.utopia-rise.godot-kotlin-jvm") version "0.10.0-4.3.0"
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}
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repositories {
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@ -9,12 +9,41 @@ repositories {
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}
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godot {
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// ---------Setup-----------------
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// the script registration which you'll attach to nodes are generated into this directory
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registrationFileBaseDir.set(projectDir.resolve("scripts"))
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isRegistrationFileHierarchyEnabled.set(true)
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// To enable Android Export.
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//isAndroidExportEnabled.set(true)
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// To enable iOS export and Graal Native Image export.
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//isGraalNativeImageExportEnabled.set(true)
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// Create .gdj files from all JVM scripts
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isRegistrationFileGenerationEnabled.set(true)
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// defines whether the script registration files should be generated hierarchically according to the classes package path or flattened into `registrationFileBaseDir`
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//isRegistrationFileHierarchyEnabled.set(true)
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// defines whether your scripts should be registered with their fqName or their simple name (can help with resolving script name conflicts)
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//isFqNameRegistrationEnabled.set(false)
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// ---------Android----------------
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// NOTE: Make sure you read: https://godot-kotl.in/en/stable/user-guide/exporting/#android as not all jvm libraries are compatible with android!
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// IMPORTANT: Android export should to be considered from the start of development!
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//isAndroidExportEnabled.set(ANDROID_ENABLED)
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//d8ToolPath.set(File("D8_TOOL_PATH"))
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//androidCompileSdkDir.set(File("ANDROID_COMPILE_SDK_DIR"))
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// --------IOS and Graal------------
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// NOTE: this is an advanced feature! Read: https://godot-kotl.in/en/stable/user-guide/advanced/graal-vm-native-image/
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// IMPORTANT: Graal Native Image needs to be considered from the start of development!
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//isGraalNativeImageExportEnabled.set(IS_GRAAL_VM_ENABLED)
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//graalVmDirectory.set(File("GRAAL_VM_DIR"))
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//windowsDeveloperVCVarsPath.set(File("WINDOWS_DEVELOPER_VS_VARS_PATH"))
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//isIOSExportEnabled.set(IS_IOS_ENABLED)
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// --------Library authors------------
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// library setup. See: https://godot-kotl.in/en/stable/develop-libraries/
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//classPrefix.set("MyCustomClassPrefix")
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//projectName.set("LibraryProjectName")
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//projectName.set("LibraryProjectName")
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}
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@ -12,7 +12,7 @@ config_version=5
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config/name="Godot Kotlin/JVM Template"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[rendering]
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@ -1,15 +1 @@
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rootProject.name = "godot-kotlin-template"
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pluginManagement {
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repositories {
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mavenLocal()
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mavenCentral()
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gradlePluginPortal()
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google()
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}
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resolutionStrategy.eachPlugin {
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if (requested.id.id == "com.utopia-rise.godot-kotlin-jvm") {
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useModule("com.utopia-rise:godot-gradle-plugin:${requested.version}")
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}
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}
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}
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rootProject.name = "godot-kotlin-template"
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