Update to 0.10.0-4.3.0

This commit is contained in:
Ced Naru 2024-09-29 23:39:06 +02:00
parent 85e7e00240
commit 702dddba01
3 changed files with 39 additions and 24 deletions

View file

@ -1,5 +1,5 @@
plugins {
id("com.utopia-rise.godot-kotlin-jvm") version "0.9.1-4.2.2"
id("com.utopia-rise.godot-kotlin-jvm") version "0.10.0-4.3.0"
}
repositories {
@ -9,12 +9,41 @@ repositories {
}
godot {
// ---------Setup-----------------
// the script registration which you'll attach to nodes are generated into this directory
registrationFileBaseDir.set(projectDir.resolve("scripts"))
isRegistrationFileHierarchyEnabled.set(true)
// To enable Android Export.
//isAndroidExportEnabled.set(true)
// To enable iOS export and Graal Native Image export.
//isGraalNativeImageExportEnabled.set(true)
// Create .gdj files from all JVM scripts
isRegistrationFileGenerationEnabled.set(true)
// defines whether the script registration files should be generated hierarchically according to the classes package path or flattened into `registrationFileBaseDir`
//isRegistrationFileHierarchyEnabled.set(true)
// defines whether your scripts should be registered with their fqName or their simple name (can help with resolving script name conflicts)
//isFqNameRegistrationEnabled.set(false)
// ---------Android----------------
// NOTE: Make sure you read: https://godot-kotl.in/en/stable/user-guide/exporting/#android as not all jvm libraries are compatible with android!
// IMPORTANT: Android export should to be considered from the start of development!
//isAndroidExportEnabled.set(ANDROID_ENABLED)
//d8ToolPath.set(File("D8_TOOL_PATH"))
//androidCompileSdkDir.set(File("ANDROID_COMPILE_SDK_DIR"))
// --------IOS and Graal------------
// NOTE: this is an advanced feature! Read: https://godot-kotl.in/en/stable/user-guide/advanced/graal-vm-native-image/
// IMPORTANT: Graal Native Image needs to be considered from the start of development!
//isGraalNativeImageExportEnabled.set(IS_GRAAL_VM_ENABLED)
//graalVmDirectory.set(File("GRAAL_VM_DIR"))
//windowsDeveloperVCVarsPath.set(File("WINDOWS_DEVELOPER_VS_VARS_PATH"))
//isIOSExportEnabled.set(IS_IOS_ENABLED)
// --------Library authors------------
// library setup. See: https://godot-kotl.in/en/stable/develop-libraries/
//classPrefix.set("MyCustomClassPrefix")
//projectName.set("LibraryProjectName")
//projectName.set("LibraryProjectName")
}

View file

@ -12,7 +12,7 @@ config_version=5
config/name="Godot Kotlin/JVM Template"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[rendering]

View file

@ -1,15 +1 @@
rootProject.name = "godot-kotlin-template"
pluginManagement {
repositories {
mavenLocal()
mavenCentral()
gradlePluginPortal()
google()
}
resolutionStrategy.eachPlugin {
if (requested.id.id == "com.utopia-rise.godot-kotlin-jvm") {
useModule("com.utopia-rise:godot-gradle-plugin:${requested.version}")
}
}
}
rootProject.name = "godot-kotlin-template"