## A Starter Game Template for the LittleKt Game Framework This template repository contains a base project for creating games with [LittleKt](https://littlekt.com). It contains the bare necessities to get a LittleKt project up and running. This includes the necessary plugins, dependencies and source set structure. This project is set up to use all the available platforms that LittleKt currently supports: **JVM**, **Web**, and * *Android**. If a certain platform isn't needed, simply deleting the source directory and the source sets in the `build.gradle.kts` file will get rid of it. ## Usage Clone this repo and open up in IntelliJ to get started. Each platform target contains a class to execute for their respective platform. ### JVM #### Running Run `LwjglApp` to execute on the desktop. #### Deploying A custom deploy task is created specifically for JVM. Run the `package/packageFatJar` gradle task to create a fat executable JAR. This task can be tinkered with in the `build.gradlek.kts` file. If and when the packages are renamed from `com.game.template.LwjglApp` to whatever, ensure to update the `jvm.mainClass` property in the `gradle.properties` file to ensure that the `packageFatJar` task will work properly. A jar will be outputted in the build directory. To run this JAR, use the following command, replacing the name of the JAR, if needed: `java -jar --enable-preview game-1.0-all.jar` If you are running on Mac OS, then the following command can be used: `java -jar -XstartOnFirstThread --enable-preview game-1.0-all.jar` ### JS #### Running Run the `kotlin browser/jsBrowserRun` gradle task like any other **Kotlin/JS** project to run in development mode. #### Deploying Run the `kotlin browser/jsBrowserDistribution` gradle task to create a distribution build. This build will require a webserver in order to run.