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game: update to truly center text and rect
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511b1fb9db
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1 changed files with 5 additions and 3 deletions
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@ -2,10 +2,12 @@ package com.game.template
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import com.lehaine.littlekt.Context
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import com.lehaine.littlekt.ContextListener
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import com.lehaine.littlekt.graph.node.resource.HAlign
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import com.lehaine.littlekt.graphics.Color
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import com.lehaine.littlekt.graphics.Fonts
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import com.lehaine.littlekt.graphics.g2d.*
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import com.lehaine.littlekt.graphics.g2d.SpriteBatch
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import com.lehaine.littlekt.graphics.g2d.shape.ShapeRenderer
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import com.lehaine.littlekt.graphics.g2d.use
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import com.lehaine.littlekt.graphics.gl.ClearBufferMask
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import com.lehaine.littlekt.graphics.toFloatBits
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import com.lehaine.littlekt.math.geom.degrees
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@ -33,8 +35,8 @@ class Game(context: Context) : ContextListener(context) {
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gl.clear(ClearBufferMask.COLOR_BUFFER_BIT)
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batch.use(camera.viewProjection) {
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Fonts.default.draw(it, "Hello LittleKt!", -15f, 0f)
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shapeRenderer.filledRectangle(-25f, 50f, 100f, 50f, rotation, color = Color.RED.toFloatBits())
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Fonts.default.draw(it, "Hello LittleKt!", 0f, 0f, align = HAlign.CENTER)
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shapeRenderer.filledRectangle(-50f, 50f, 100f, 50f, rotation, color = Color.RED.toFloatBits())
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}
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rotationTimer += dt
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if (rotationTimer > 10.milliseconds) {
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