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51 lines
1.8 KiB
Markdown
51 lines
1.8 KiB
Markdown
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## A Starter Game Template for the LittleKt Game Framework
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This template repository contains a base project for creating games with [LittleKt](https://littlekt.com). It contains
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the bare necessities to get a LittleKt project up and running. This includes the necessary plugins, dependencies and
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source set structure.
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This project is set up to use all the available platforms that LittleKt currently supports: **JVM**, **Web**, and **Android**.
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If a certain platform isn't needed, simply deleting the source directory and the source sets in
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the `build.gradle.kts` file will get rid of it.
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## Usage
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Clone this repo and open up in IntelliJ to get started. Each platform target contains a class to execute for their
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respective platform.
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### JVM
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**Running:**
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Run `LwjglApp` to execute on the desktop.
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**Deploying:**
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A custom deploy task is created specifically for JVM. Run the `package/packageFatJar` gradle task to create a fat
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executable JAR. This task can be tinkered with in the `build.gradlek.kts` file.
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If and when the packages are renamed from `com.game.template.LwjglApp` to whatever, ensure to update the `jvm.mainClass`
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property in the `gradle.properties` file to ensure that the `packageFatJar` task will work properly.
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### JS
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**Running:**
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Run the `other/jsRun` gradle task like any other **Kotlin/JS** project to run in development mode.
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**Deploying:**
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Run the `kotlin browser/jsBrowserDistribution` gradle task to create a distribution build. This build will require a
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webserver in order to run.
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### Android
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**Running:**
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Run `AndroidApp` class under `src/androidMain/`.
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**Deploying:**
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To create a release build of the Android application, use the `Build/Generate Signed Bundle / APK...` menu option. This
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will require knowledge on creating keys for signing the Android app. Going over how to do that is out of scope for this
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repository.
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