littlekt-game-template/README.md

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2022-03-09 14:55:07 -07:00
## A Starter Game Template for the LittleKt Game Framework
This template repository contains a base project for creating games with [LittleKt](https://littlekt.com). It contains
the bare necessities to get a LittleKt project up and running. This includes the necessary plugins, dependencies and
source set structure.
This project is set up to use all the available platforms that LittleKt currently supports: **JVM**, **Web**, and **Android**.
If a certain platform isn't needed, simply deleting the source directory and the source sets in
the `build.gradle.kts` file will get rid of it.
## Usage
Clone this repo and open up in IntelliJ to get started. Each platform target contains a class to execute for their
respective platform.
### JVM
**Running:**
Run `LwjglApp` to execute on the desktop.
**Deploying:**
A custom deploy task is created specifically for JVM. Run the `package/packageFatJar` gradle task to create a fat
executable JAR. This task can be tinkered with in the `build.gradlek.kts` file.
If and when the packages are renamed from `com.game.template.LwjglApp` to whatever, ensure to update the `jvm.mainClass`
property in the `gradle.properties` file to ensure that the `packageFatJar` task will work properly.
### JS
**Running:**
Run the `other/jsRun` gradle task like any other **Kotlin/JS** project to run in development mode.
**Deploying:**
Run the `kotlin browser/jsBrowserDistribution` gradle task to create a distribution build. This build will require a
webserver in order to run.
### Android
**Running:**
Run `AndroidApp` class under `src/androidMain/`.
**Deploying:**
To create a release build of the Android application, use the `Build/Generate Signed Bundle / APK...` menu option. This
will require knowledge on creating keys for signing the Android app. Going over how to do that is out of scope for this
repository.