<template> <div class="root"> <header><b>{{ game.black_user.name }}</b>(黒) vs <b>{{ game.white_user.name }}</b>(白)</header> <p class="turn" v-if="!iAmPlayer && !isEnded">{{ turn.name }}のターンです<mk-ellipsis/></p> <p class="turn" v-if="logPos != logs.length">{{ turn.name }}のターン</p> <p class="turn" v-if="iAmPlayer && !isEnded">{{ isMyTurn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!isMyTurn"/></p> <p class="result" v-if="isEnded && logPos == logs.length"> <template v-if="winner"><b>{{ winner.name }}</b>の勝ち</template> <template v-else>引き分け</template> </p> <div class="board"> <div v-for="(stone, i) in o.board" :class="{ empty: stone == null, myTurn: isMyTurn, can: o.canReverse(turn.id == game.black_user.id ? 'black' : 'white', i) }" @click="set(i)" > <img v-if="stone == 'black'" :src="`${game.black_user.avatar_url}?thumbnail&size=64`" alt=""> <img v-if="stone == 'white'" :src="`${game.white_user.avatar_url}?thumbnail&size=64`" alt=""> </div> </div> <p>黒:{{ o.blackCount }} 白:{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p> <div class="graph"> <div v-for="n in 61 - o.stats.length"> </div> <div v-for="data in o.stats"> <div :style="{ height: `${ Math.floor(data.b * 100) }%` }"></div> <div :style="{ height: `${ Math.floor(data.w * 100) }%` }"></div> </div> </div> <div class="player" v-if="isEnded"> <el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:fast-backward%</el-button> <el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:backward%</el-button> <span>{{ logPos }} / {{ logs.length }}</span> <el-button type="primary" @click="logPos++" :disabled="logPos == logs.length">%fa:forward%</el-button> <el-button type="primary" @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:fast-forward%</el-button> </div> </div> </template> <script lang="ts"> import Vue from 'vue'; import { OthelloGameStream } from '../../scripts/streaming/othello-game'; import Othello from '../../../../../common/othello'; export default Vue.extend({ props: ['game'], data() { return { o: new Othello(), logs: [], logPos: 0, turn: null, isMyTurn: null, isEnded: false, winner: null, connection: null }; }, computed: { iAmPlayer(): boolean { return this.game.black_user_id == (this as any).os.i.id || this.game.white_user_id == (this as any).os.i.id; }, myColor(): string { return this.game.black_user_id == (this as any).os.i.id ? 'black' : 'white'; }, opColor(): string { return this.myColor == 'black' ? 'white' : 'black'; } }, watch: { logPos(v) { if (!this.isEnded) return; this.o = new Othello(); this.turn = this.game.black_user; this.logs.forEach((log, i) => { if (i < v) { this.o.set(log.color, log.pos); if (log.color == 'black' && this.o.getPattern('white').length > 0) { this.turn = this.game.white_user; } if (log.color == 'black' && this.o.getPattern('white').length == 0) { this.turn = this.game.black_user; } if (log.color == 'white' && this.o.getPattern('black').length > 0) { this.turn = this.game.black_user; } if (log.color == 'white' && this.o.getPattern('black').length == 0) { this.turn = this.game.white_user; } } }); this.$forceUpdate(); } }, created() { this.game.logs.forEach(log => { this.o.set(log.color, log.pos); }); this.logs = this.game.logs; this.logPos = this.logs.length; this.turn = this.game.turn_user_id == this.game.black_user_id ? this.game.black_user : this.game.white_user; this.isMyTurn = this.game.turn_user_id == (this as any).os.i.id; this.isEnded = this.game.is_ended; this.winner = this.game.winner; }, mounted() { this.connection = new OthelloGameStream((this as any).os.i, this.game); this.connection.on('set', this.onSet); }, beforeDestroy() { this.connection.off('set', this.onSet); this.connection.close(); }, methods: { set(pos) { if (!this.isMyTurn) return; if (!this.o.canReverse(this.myColor, pos)) return; this.o.set(this.myColor, pos); if (this.o.getPattern(this.opColor).length > 0) { this.isMyTurn = !this.isMyTurn; this.turn = this.myColor == 'black' ? this.game.white_user : this.game.black_user; } else if (this.o.getPattern(this.myColor).length == 0) { this.isEnded = true; this.winner = this.o.blackCount == this.o.whiteCount ? null : this.o.blackCount > this.o.whiteCount ? this.game.black_user : this.game.white_user; } this.connection.send({ type: 'set', pos }); this.$forceUpdate(); }, onSet(x) { this.logs.push(x); this.logPos++; this.o.set(x.color, x.pos); if (this.o.getPattern('black').length == 0 && this.o.getPattern('white').length == 0) { this.isEnded = true; this.winner = this.o.blackCount == this.o.whiteCount ? null : this.o.blackCount > this.o.whiteCount ? this.game.black_user : this.game.white_user; } else { if (this.iAmPlayer && this.o.getPattern(this.myColor).length > 0) { this.isMyTurn = true; } if (x.color == 'black' && this.o.getPattern('white').length > 0) { this.turn = this.game.white_user; } if (x.color == 'black' && this.o.getPattern('white').length == 0) { this.turn = this.game.black_user; } if (x.color == 'white' && this.o.getPattern('black').length > 0) { this.turn = this.game.black_user; } if (x.color == 'white' && this.o.getPattern('black').length == 0) { this.turn = this.game.white_user; } } this.$forceUpdate(); } } }); </script> <style lang="stylus" scoped> @import '~const.styl' .root text-align center > header padding 8px border-bottom dashed 1px #c4cdd4 > .board display grid grid-template-rows repeat(8, 1fr) grid-template-columns repeat(8, 1fr) grid-gap 4px width 300px height 300px margin 0 auto > div background transparent border-radius 6px overflow hidden * pointer-events none user-select none &.empty border solid 2px #f5f5f5 &.empty.can background #f5f5f5 &.empty.myTurn border-color #eee &.can background #eee cursor pointer &:hover border-color darken($theme-color, 10%) background $theme-color &:active background darken($theme-color, 10%) > img display block width 100% height 100% > .graph display grid grid-template-columns repeat(61, 1fr) width 300px height 38px margin 0 auto 16px auto > div &:not(:empty) background #ccc > div:first-child background #333 > div:last-child background #ccc > .player margin-bottom 16px > span display inline-block margin 0 8px min-width 70px </style>